The War on Terror (Schulzke)

In 2013, Marcus Schulzke set about discussing the significance of the depiction of Terrorism in video games, stating that it is commonplace for video games to reflect the binary battle of good and evil. Whilst in most cases, the majority of war-based video games sees the player donning a heroic persona, Schulzke questions the impactContinue reading “The War on Terror (Schulzke)”

History and Games (Spring)

The process of designing and creating a game is not as straightforward as one may first presume – in fact, it is a process that requires multiple reworks – any single idea will endure multiple iterations until the game is just right. In this way, games can be likened to how we understand history andContinue reading “History and Games (Spring)”

Players With Disabilities (Beeston)

Whether it involves crowding around arcade machines or playing online with your friends, gaming is a heavily social activity for most gamers – although this cannot be said for everyone. UKIE suggests that there are between 2.2 – 2.6 billion gamers worldwide, though of this estimate, it is difficult to ascertain what percentage consider themselvesContinue reading “Players With Disabilities (Beeston)”

Casual and Hardcore (Juul)

In his 2010 book “A Casual Revolution”, Jesper Juul discusses a “new wave” of video games – one that sees new (or “once”) players able to pick them up and experience “meaningful play” within a “short time frame”. He remarks that there have been many games “ignored by potential players” and ponders the reasons behindContinue reading “Casual and Hardcore (Juul)”

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